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Poll: Make Smiter's Boon worthy again?
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Make Smiter's Boon worthy again?

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Old Aug 23, 2008, 06:40 AM // 06:40   #61
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Quote:
Originally Posted by credit
Let this piece of shit of a skill burn in hell.
Pretty much sums it up.

I'm convinced anyone who liked this skill or thinks it should be salvaged never played GvG or TA, cuz it seriously ruined everything as had been said 10,000 times. Was a fun skill for ez wins in randumb arenas but no skill should be spared for that if it's broken and gay in other formats.
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Old Aug 23, 2008, 07:22 AM // 07:22   #62
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You spelled nerf wrong. Wow.

Oh, and that skill can stay where it is. Not that it wasn't easy to crush when I encountered it in RA and TA, but still, I never even got around to using it, so no loss for me
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Old Aug 23, 2008, 07:34 AM // 07:34   #63
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Quote:
Originally Posted by arienrhode
Pretty much sums it up.

I'm convinced anyone who liked this skill or thinks it should be salvaged never played GvG or TA, cuz it seriously ruined everything as had been said 10,000 times. Was a fun skill for ez wins in randumb arenas but no skill should be spared for that if it's broken and gay in other formats.
Once again, the losers prevail. It seems to me PvP has lost something these days, and that is the abitlity for players to come up with successful counters, so they rely on losers from anet, "IZZY" to create the counter for them, by nerfing the said skills, or just killing it, then tossing it in the trash to be forgotten. It's another sad day indeed

PVP=Fail
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Old Aug 23, 2008, 07:48 AM // 07:48   #64
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Pointless thread is pointless, Izzy obviously raped it out of play so it wouldnt get used in the mAT, im pretty sure hes working on another change for it which will come next month, just something not as powerful as it was.
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Old Aug 23, 2008, 09:11 AM // 09:11   #65
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Quote:
Originally Posted by Tyla
Hi, you are clueless. It heals for 90, mitigates damage / removes a condition or hex and deals damage. Put a couple more on your team, and your melee are unsnarable or can't have any anti-melee because all that happens is you get a shitton of damage, and your Warriors can't properly spike while in Frenzy because he gets hit for 140, with that damage mitigated and healing for 90 at the same time. A heal of 90 directly is slightly 20 less of a heal than a Patient Spirit, although I guess you're more used to powerhealing the shit out of everything and seeing heal numbers of 200?

Making it elite will only remove the ability to use an elite on your bar, which the Smiter didn't have much choice in the usage of Smiting Prayers anyway.

Leave this dead.


Apply that argument to anything overpowered. Oh, wait...

are you clueless? what lvl divine do you have to have to get 90 out of it i get 60ish so you put all your power in divine and your smite doesnt go that high without sacrificing your health. Whiners, I got beat plenty of times by smiters but i beat them I didn't cry and need some mega uber nerf. But on the other hand i got 36 wins in ta today probably because i didnt run into triple smite and ha weekend. either way get real your probably cry when you see shove spike or other gimmicks. Only thing i ever complained about really was Soj sins pre nerf.

Last edited by Edwin Phate; Aug 23, 2008 at 09:13 AM // 09:13..
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Old Aug 23, 2008, 09:48 AM // 09:48   #66
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I doubt A-net can make this one elite, that would require a lot of change in the core system I think.

Let me think of a way to bring this one back into PvP...
First of all is changing it to be more like Divine Boon. Upkeep and energy loss when a spell is cast. That would pressure the monks using it more.
Second, make the smite skills hurt less under Smiter's Boon. For example have them deal only 50% of their original damage. Or maybe make the damage elemental (lightning?) instead of holy when cast under Smiter's Boon.
Third, while under Smiter's Boon smiting skills can't be used on self.
This should not be a problem with a maintained enchantment which can be cancelled fast.
Last, add higher energy cost (10) and longer reload. Not sure about casting time.
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Old Aug 23, 2008, 10:07 AM // 10:07   #67
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Quote:
Originally Posted by HawkofStorms

PS. can some "leet" PvPer explain to me why people just didn't run [[Mirror of Disenchantment]] to counter this on some spare support character (a E/Me) who doesn't need to spec any points for this rather then whine about it in the first place? Sure, it would only keep it down for half the fight, but it would be enough. Was doing that just too much of an independent thought that required non-cookie cutter mentality?
1: Because the chance of hitting one of the other 2837289372893 enchantments is VERY likely

2: Smiter's Boon had a way shorter recharge than Mirror

3: If you remove it, they can put it back on easily again
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Old Aug 23, 2008, 10:35 AM // 10:35   #68
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It would be funny to do a complete rework so that it acts exactly opposite to how it did act.

Smiters Boon:
10e
1 sec cast
30 sec recharge

For 5....18 seconds your monk spells receive 50% less healing from divine favor, and your rank in smiting prayers is increased by 1..3.



or something like that...
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Old Aug 23, 2008, 10:38 AM // 10:38   #69
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It got nuked to take it out of play till a reasonable fix is found. Just to prevent smitecrap in mAT i guess.

obvious shit is obvious.
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Old Aug 23, 2008, 02:36 PM // 14:36   #70
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Quote:
Originally Posted by Edwin Phate
are you clueless? what lvl divine do you have to have to get 90 out of it i get 60ish so you put all your power in divine and your smite doesnt go that high without sacrificing your health.
90 if you use 14 Divine, 84 if you use 13 Divine. We can max out both Divine and Smiting, you know.

Quote:
Whiners, I got beat plenty of times by smiters but i beat them I didn't cry and need some mega uber nerf. But on the other hand i got 36 wins in ta today probably because i didnt run into triple smite and ha weekend.
So in that case I guess nothing in this game was imbalanced because it was only a few whiners who think they know it all?

Quote:
either way get real your probably cry when you see shove spike or other gimmicks. Only thing i ever complained about really was Soj sins pre nerf.
I wouldn't even call Shovespike imbalanced to be quite honest with you. Overpowered things have to be nerfed by the way.
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Old Aug 23, 2008, 04:00 PM // 16:00   #71
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Quote:
Originally Posted by Aera
1: Because the chance of hitting one of the other 2837289372893 enchantments is VERY likely

2: Smiter's Boon had a way shorter recharge than Mirror

3: If you remove it, they can put it back on easily again
It has half the recharge, I already SAID THAT in my first two posts, including the one you quoted, and explained how even keeping it down for half the battle reduces this builds healing by 25%.

And you just cast it right after you see smiter's boon go up. Sure, you might hit another enchant, but if you target a monk that is not being attacked at that moment, there would be no reason for a defensive enchant to be on him.

Edit: I'm not saying Smiter's Boon wasn't overpowered, I'm just trying to figure out why such an obvious (in my mind) counter was never really used.

Last edited by HawkofStorms; Aug 23, 2008 at 04:04 PM // 16:04..
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Old Aug 23, 2008, 04:27 PM // 16:27   #72
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leave it dead please
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Old Aug 23, 2008, 04:30 PM // 16:30   #73
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oops, shows I wasnt paying attention to PvE lately :P

Last edited by Lycan Nibbler; Aug 23, 2008 at 04:40 PM // 16:40..
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Old Aug 23, 2008, 04:31 PM // 16:31   #74
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Quote:
Originally Posted by Miss Drops Az
I wouldnt be suprised if they reverted it for PvE only actually....
Umm... the change is PvP only already.
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Old Aug 23, 2008, 04:37 PM // 16:37   #75
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Quote:
Originally Posted by Edwin Phate
either way get real your probably cry when you see shove spike or other gimmicks. Only thing i ever complained about really was Soj sins pre nerf.
Get real. You probably run gimmicks, then brag about it on GW fansite forums.

Yes, I am a person that hates it when other teams run shove spike, because I know it's something no-talent players run just because it's easy as all get out and can beat almost any team.

Yeah, Smiter's Boon was overpowered, there's no reason it shouldn't have been nerfed.
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Old Aug 23, 2008, 05:06 PM // 17:06   #76
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Quote:
Originally Posted by HawkofStorms
It has half the recharge, I already SAID THAT in my first two posts, including the one you quoted, and explained how even keeping it down for half the battle reduces this builds healing by 25%.
Because they don't go "3..2..1.. SMITERS BOON!", so some of them might have it already recharged after you mirror it.

Quote:
And you just cast it right after you see smiter's boon go up. Sure, you might hit another enchant, but if you target a monk that is not being attacked at that moment, there would be no reason for a defensive enchant to be on him.
Because you can seriously expect heroes not to randomly prot a target that has 60 hp under max?

Quote:
Edit: I'm not saying Smiter's Boon wasn't overpowered, I'm just trying to figure out why such an obvious (in my mind) counter was never really used.
It's an obvious counter, but it's not worth losing an entire secondary just to slightly reduce the effectiveness of the build (by slightly I mean almost not at all). It might be useful against aegis, but most people have interrupts for that anyways.
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Old Aug 23, 2008, 05:13 PM // 17:13   #77
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Izzy hates smiting, and that's that. He'll continue on his nerf rampage until GW2 comes out. What's next in the smiting line? Shield of Judgement?
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Old Aug 23, 2008, 05:20 PM // 17:20   #78
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Quote:
Originally Posted by Scythe O F Glory
Izzy hates smiting, and that's that. He'll continue on his nerf rampage until GW2 comes out. What's next in the smiting line? Shield of Judgement?
Izzy hates overpowered stuff.

Get a clue plx.
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Old Aug 23, 2008, 05:31 PM // 17:31   #79
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Quote:
Originally Posted by DarkNecrid
Izzy hates overpowered stuff.

Get a clue plx.
[[wounding strike] and other stuff disagrees. Kehehehehe
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Old Aug 23, 2008, 06:35 PM // 18:35   #80
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I don't know why everybody is so mad about this update. Yes, the skill is currently useless, but do you honestly think it will stay that way? The devs are currently thinking of a fair version of Smiter's Boon, and they just temporarily made it useless to stop the abusing of it. This was putting PvP in a lot of jeopardy to crash, just like PERMAsins have been in UW. Since the Devs waited to nerf SF until they thought of the best solution, a lot of damage was done to the economy. If they would have similarly waited to nerf Smiter's Boon, PvP {GVG especially} would have been abused for this duration {Until a fair skill balance was made for Smiter's Boon}. I am sure Smiter's Boon will be updated in next month's major update, and maybe even before then. It's not like you HAVE to play smiting monk, there are many other possibilities out there. The Devs will most likely completely change Smiter's Boon since they obviously do not like the gameplay the skill had made in PvP.
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